The rules are simple: click a button, get a word of a story. You have until the time runs out before you have to wait for button to recharge. If you click the button while it's recharging, you lose a word, and for every second after it's done recharging and before you start clicking the button again, you also lose a word.

Most games I make are a love letter to the things I appreciate. This is not. I like clicker games. Too much. They have drained days and even weeks of my life. They are traps for people like me. So, I decided to make a game that would be the perfect trap for my personality.

Clicker games are a vague genre, and I'm unsure if mine counts. However, it does aim to bring about the same feelings I have while playing a clicker game: love and hatred that both result in despair, pain in my wrist, fear of breaking my mouse, and--for some reason--the need to keep playing to find out how it ends. 

And let me tell you, the ending of this game isn't worth it. As with many things, it is best to quit while you are still having fun. You've been warned.

Credits:

Story inspired by Three Days of Happiness by Sugaru Miaki

Font: Urbanist by Corey Hu (github.com/coreyhu/Urbanist)

Music SFX: Anthousai (https://freesound.org/people/Anthousai/sounds/398814/)

Game Dev/Writer/Composer: Fallenspring Games

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YWLTE Story PDF 83 kB
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Development log

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